import pygame

class Wangzi(pygame.sprite.Sprite):
    # 生命值 暂时不实现
    health = 5
    armor = 1
    def __init__(self, bg_size):

        pygame.sprite.Sprite.__init__(self)

        self.image1 = pygame.transform.scale(pygame.image.load('images/dxx.png').convert_alpha(),(50,56))
        # self.image2 = pygame.image.load('image/hero2.png').convert_alpha()
        self.active = True
        # self.destroy_images = []
        # self.destroy_images.extend([
        #     pygame.image.load('image/hero_blowup_n1.png').convert_alpha(),
        #     pygame.image.load('image/hero_blowup_n2.png').convert_alpha(),
        #     pygame.image.load('image/hero_blowup_n3.png').convert_alpha(),
        #     pygame.image.load('image/hero_blowup_n4.png').convert_alpha(),
        # ])
        self.rect = self.image1.get_rect()
        self.width, self.height = bg_size[0], bg_size[1]
        self.rect.left, self.rect.top = (self.width - self.rect.width) // 2, self.height - self.rect.height - 60
        self.speed = 10
        self.mask = pygame.mask.from_surface(self.image1)
        self.invincible = False
        # 生命值
        self.health = Wangzi.health
        # 护甲值
        self.armor = Wangzi.armor



    def moveUp(self):
        if self.rect.top > 0:
            self.rect.top -= self.speed
        else:
            self.rect.top = 0

    def moveDown(self):
        if self.rect.bottom < self.height - 60:
            self.rect.top += self.speed
        else:
            self.rect.bottom = self.height - 60

    def moveLeft(self):
        if self.rect.left > 0:
            self.rect.left -= self.speed
        else:
            self.rect.left = 0

    def moveRight(self):
        if self.rect.right < self.width:
            self.rect.left += self.speed
        else:
            self.rect.right = self.width

    def reset(self):
        self.rect.left, self.rect.top = (self.width - self.rect.width) // 2, self.height - 350
        self.active = True
        self.invincible = True
